February 10th 2014: Price-cut to 2.9 cent/ GHzh at RebusFarm
Rendering on RebusFarm is now cheaper than ever: The price for a GHzh is now only 2,9 cent, with discounts offered down to 1.16 cents / GHzh. This is the best price in render farm industry and comes without any limitation to quantities of nodes, or whatever. For this price your render job will start without any waiting time, no hassle of installation, no extra costs. It includes the Farminizer Software, mobile apps, human support, etc.
As a new registrant you will get a 10 EUR free trial which is an equivalent to testing a modern i7 core Server for 13 hours.
We also reduced the prices for Unlimited Render Rentals, similar to the metered service.
February 7th 2014: RebusFarm supports V-Ray 3.0 for 3ds Max
RebusFarm now supports V-Ray 3.0 for Autodesk 3ds Max. As always, we continue the maintenance of the older versions of the application.
November 08th 2013: Add-the-Sea R3 for CINEMA 4D
RebusFarm now supports the Add-the-Sea plugin, a wave former and spindrift shader for CINEMA 4D R15.
November 08th 2013: White Lights 2.5 plugin for CINEMA 4D
RebusFarm now supports White Lights 2.5, a volumetric post effect plug-in for rendering splines, points, edges and particles, as a solid light. This plugin is for CINEMA 4D R12, R13, R14 and R15.
November 7th 2013: Blender 3D 2.69 Update
RebusFarm now supports Blender Foundation's Blender 3D 2.69. As always, we continue the maintenance of the older versions of the application.
October 12th 2013: Update of iToo Forest Pack Lite/Pro 4.1.2
RebusFarm now supports Forest Pack 4.1.2 of iToo Software. As always, we continue the maintenance of the older versions of the application.
October 10th 2013: Vray for CINEMA 4D Update
RebusFarm now supports Vray 1.8 for CINEMA 4D. As always, we continue the maintenance of the older versions of the application.
September 30th 2013: RebusFarm supports Cinema 4D R15
RebusFarm now supports Cinema 4D R15. With the R15 version of Cinema 4d, RebusFarm supports all of the GI modes (full animaiton/camera animation/distributed render/local). The calculation of the GI is now completely taken over by the farm.